September 30, 2020

How have we been dealing with COVID-19 at Altagram?

Like most companies, 2020 has brought us unexpected challenges that we have had to deal with as best as we can. Fortunately for Altagram, the project-based nature of our work has always entailed a certain degree of adaptability.
August 28, 2020

How you can support Black Lives Matter if you’re outside of the US

Over the past several weeks, the whole world has watched protests against racism gain momentum.
With the upcoming November elections, we think this is a topic that deserves to be talked about now as much as ever.
July 16, 2020

Great localization starts early! What game developers can do to ensure outstanding localization results

In this article, we’ll explain a bit more about how game translators do their work, how you can help them deliver great results, and our recommended best practices for preparing your localization files.
July 14, 2020

Throwback Thursday, or why we love games!

Throwback Thursdays delve into what made us into the gamers we are today and how this influenced our genre and gameplay preferences.
June 11, 2020

A Look Behind the Scenes at Localization Project Setup: Where the Time Goes and What Altagram is Doing to Make Things More Efficient

In this third article of our ongoing series about the game localization workflow, we'll have a look behind the scenes at localization project setup. Where the time goes and what Altagram is doing to make things more efficient.
May 19, 2020

Freelancer Feedback Survey

At Altagram Group, we rely on a huge pool of 1000+ multilingual freelancers to accompany us on your game’s localization journey. We have nurtured these relationships over the years, and are proud to consider ourselves a go-to employer in terms of freelancers’ wellbeing and support.
April 27, 2020

Music and Sound Design in Video Games: A 2-Part Series

In this second entry of the series, we’re going to review some of the intrinsic elements of video games such as narrative tone, game’s perceived mood and story themes. We will then discuss their relation to the games’ audio landscape by analyzing some titles in more detail.
April 7, 2020

Why manual file management is creating a bottleneck in your game localization workflow

In this second article of our series about the game localization workflow, we’ll look at file management practices — and how they might be causing a bottleneck in your company’s workflow.
March 24, 2020

A message from Altagram Group in response to COVID-19

March 18, 2020

Sébastien Mazzerbo is joining Altagram Group and becomes head of our Montréal Studio

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