August 20, 2018
Altagram is expanding! We are delighted to announce the creation of a new subsidiary in Montréal, Canada. With the new office, Altagram’s goal is to ensure high-quality localization in additional time zones by covering the North American market and to meet the fast-growing demand for LQA services.
July 12, 2018
Based in a country seeing huge growth in its video game sector, Korean game studios have been releasing big hits in the past few years. As seen in our previous post, the Top Ten Things to do in Seoul for Gamers, Koreans of all ages have been diving headfirst into gaming culture.
June 28, 2018
We talked to Dr. Simone Bregni from Saint Louis University (SLU) about how his interest in video games transformed into a part of his university language course curriculum.
June 20, 2018
Today we have an interview with Tobias Frisch, the Executive Producer at Studio Fizbin. With the release of their newest game, Inner World: The Last Wind Monk, Frisch discusses the various languages the game was translated into and the process taken by indie developers to localize their product.
June 13, 2018
Charlie Harris, Head of Production at SEGA, is a veteran of the localization agency with over twenty years’ worth of experience. Watch the video to learn about SEGA’s approach to localization, targeting both Eastern and Western parts of the world and how they deal with voiceover localization as well.
June 6, 2018
Today we have an interview with Producer Bjoern Bergstein at Tivola, a publisher of apps and games for kids. Incorporating both education and fun, these games are a learning platform for kids, and localization is especially important.
June 1, 2018
With such a diverse mix of video games coming out daily, it can be hard to find new, unique games that are not being overshadowed by the advertising and popularity of bigger names. Indie games, which is a blanket statement for less mainstream games produced by smaller developers and studios, are often more creative and offer different gameplay than the newest version of Call of Duty.
May 17, 2018
For our first installment in the Game Localization Series, we have Philipp Roth, the Translation and Localization QA Manager of Perfect World Europe. With the gaming industry growing in Europe at a rate of about 8% in 2018 (Newzoo), localization is becoming an essential step to capture the largest audience possible.
May 15, 2018
We are excited to introduce the Game Localization series, bringing you the best in localization and gaming industry experts and influencers. While many view localization as a unique, more niche field, it is a crucial part of publishing a video game in the global market.
May 9, 2018
Berlin’s diverse culture allows for anyone to find their place, and that doesn’t exclude us gamers! Beyond the museums, techno clubs and art, we can find a strong gaming community, which is one of the reasons why the Altagram team loves this city so much.