May 19, 2020

Freelancer Feedback Survey

At Altagram Group, we rely on a huge pool of 1000+ multilingual freelancers to accompany us on your game’s localization journey. We have nurtured these relationships over the years, and are proud to consider ourselves a go-to employer in terms of freelancers’ wellbeing and support.
April 27, 2020

Music and Sound Design in Video Games: A 2-Part Series

In this second entry of the series, we’re going to review some of the intrinsic elements of video games such as narrative tone, game’s perceived mood and story themes. We will then discuss their relation to the games’ audio landscape by analyzing some titles in more detail.
April 7, 2020

Why manual file management is creating a bottleneck in your game localization workflow

In this second article of our series about the game localization workflow, we’ll look at file management practices — and how they might be causing a bottleneck in your company’s workflow.
March 24, 2020

A message from Altagram Group in response to COVID-19

March 18, 2020

Sébastien Mazzerbo is joining Altagram Group and becomes head of our Montréal Studio

March 9, 2020

5 Ways that Email is Killing your Game Localization Workflow

As anyone who has ever been through the process of game localization can tell you, it is as much about organization and coordination as it is about translation and language. Centralized communication can be a game-changer in this context: it increases productivity, reduces redundancy, and helps everyone get their work done more effectively.
November 5, 2019

Music and Sound Design in Video Games: A 2-Part Series

With the advent of home consoles in the late 70s, there was a shift in the approach to audio production for games. The increase in storage space and processor capacity allowed developers to incorporate more elaborate musical pieces into their craft. In return, music has become a staple of any immersive gaming experience.
September 20, 2019
Localization QA

Localization QA: Why It Matters for Your Game

Video games are a highly complex storytelling medium. Due to their interactive nature, they need extra care when it comes to creating the best user experience for your players. It’s tricky work—but why?
June 13, 2019
Top 5 Games Montreal

Top Five Games Made in Montréal

Montréal is one of the most prolific cities in the world when it comes to producing video games. that’s why we decided to come up with our list of the 5 best games to come out of The City of Saints!
April 26, 2019
Hitchhiker Recording Session

Motion Capture in Games – Hitchhiker Recording Session (Video)

As motion capture technology becomes ever more prevalent in the production of a wide range of entertainment media, it is of no surprise that motion capture in video games is fast becoming an industry standard – and we saw some of the most cutting-edge usage of it this month here at the Altagram studio in Berlin.
English