We interviewed the video game composer and expert Pierre Langer, founder and managing director of Dynamedion based in Mainz, Germany. Pierre will tell us more about his internationally renowned company, the video game music business, and the culturalization process of video game soundtracks.
Last week we started our two-part interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. He gave us insights into his work at Ubisoft as well as the regulation board GCAM, the General Commission for Audiovisual Media in Saudi Arabia. Today he will focus on the topics of visual adaption, accent localization and perception of the brand Assassin’s Creed in the MENA region.
In this two-part interview series, we will be talking to Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. Malek is going to give us deep insights into the special conditions for localization in the different countries of the area, the cultural impact and the bureaucratic systems that need to be handled to ensure a smooth game release.
Today we have an interview with Tobias Frisch, the Executive Producer at Studio Fizbin. With the release of their newest game, Inner World: The Last Wind Monk, Frisch discusses the various languages the game was translated into and the process taken by indie developers to localize their product.
Charlie Harris, Head of Production at SEGA, is a veteran of the localization agency with over twenty years’ worth of experience. Watch the video to learn about SEGA’s approach to localization, targeting both Eastern and Western parts of the world and how they deal with voiceover localization as well.
Today we have an interview with Producer Bjoern Bergstein at Tivola, a publisher of apps and games for kids. Incorporating both education and fun, these games are a learning platform for kids, and localization is especially important.
For our first installment in the Game Localization Series, we have Philipp Roth, the Translation and Localization QA Manager of Perfect World Europe. With the gaming industry growing in Europe at a rate of about 8% in 2018 (Newzoo), localization is becoming an essential step to capture the largest audience possible.
We are excited to introduce the Game Localization series, bringing you the best in localization and gaming industry experts and influencers. While many view localization as a unique, more niche field, it is a crucial part of publishing a video game in the global market.