September 20, 2019
lqa-blog-visual-header

Localization QA: Why It Matters for Your Game

Video games are a highly complex storytelling medium. Due to their interactive nature, they need extra care when it comes to creating the best user experience for your players. It’s tricky work—but why?
June 13, 2019

Top Five Games Made in Montréal

Montréal is one of the most prolific cities in the world when it comes to producing video games. that’s why we decided to come up with our list of the 5 best games to come out of The City of Saints!
April 26, 2019
Mocap featured pic

Motion Capture in Games – Hitchhiker Recording Session (Video)

As motion capture technology becomes ever more prevalent in the production of a wide range of entertainment media, it is of no surprise that motion capture in video games is fast becoming an industry standard – and we saw some of the most cutting-edge usage of it this month here at the Altagram studio in Berlin.
February 7, 2019

Top Five Games Made in Berlin

While Germany may be more known for its industrial exports, in recent years the creative industries have been flourishing, and none more so than its video game industry. So, we’ve drawn up a list of 5 of the games made here in Berlin that we like the most!
January 29, 2019

Altagram Welcomes Michael Schmidt in New Position as Company’s COO

Altagram is proud to announce the promotion of Michael K. Schmidt as the new Chief Operating Officer.
January 2, 2019

Culturalization of Video Game Soundtracks: An Interview with Pierre Langer, Managing Director & Founder of Dynamedion

We interviewed the video game composer and expert Pierre Langer, founder and managing director of Dynamedion based in Mainz, Germany. Pierre will tell us more about his internationally renowned company, the video game music business, and the culturalization process of video game soundtracks.
December 19, 2018

Top Ten Things to do in Montreal for Gamers

If you’re on the lookout for what’s up and coming in the world of gaming, it won’t take you too long to find out that Montreal is one of the biggest gaming cities in the world. In fact, there have been over 200 video game companies operating in the city since 2016. A city with so many gaming professionals means a city full of fun stuff for gamers to do.
November 29, 2018

Altagram Receives “Best Employers in Localization” Award

We are happy to announce that we have won an award in the Best Employers in Localization Awards 2018 (BELA) in the category “Best for Employee Well-being”.
November 21, 2018

Games Localization for Arabic Cultures: An interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East – Part II

Last week we started our two-part interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. He gave us insights into his work at Ubisoft as well as the regulation board GCAM, the General Commission for Audiovisual Media in Saudi Arabia. Today he will focus on the topics of visual adaption, accent localization and perception of the brand Assassin’s Creed in the MENA region.
November 15, 2018

Games Localization for Arabic Cultures: An interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East – Part I

In this two-part interview series, we will be talking to Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. Malek is going to give us deep insights into the special conditions for localization in the different countries of the area, the cultural impact and the bureaucratic systems that need to be handled to ensure a smooth game release.

September 20, 2019
lqa-blog-visual-header

Localization QA: Why It Matters for Your Game

Video games are a highly complex storytelling medium. Due to their interactive nature, they need extra care when it comes to creating the best user experience for your players. It’s tricky work—but why?
April 26, 2019
Mocap featured pic

Motion Capture in Games – Hitchhiker Recording Session (Video)

As motion capture technology becomes ever more prevalent in the production of a wide range of entertainment media, it is of no surprise that motion capture in video games is fast becoming an industry standard – and we saw some of the most cutting-edge usage of it this month here at the Altagram studio in Berlin.
January 2, 2019

Culturalization of Video Game Soundtracks: An Interview with Pierre Langer, Managing Director & Founder of Dynamedion

We interviewed the video game composer and expert Pierre Langer, founder and managing director of Dynamedion based in Mainz, Germany. Pierre will tell us more about his internationally renowned company, the video game music business, and the culturalization process of video game soundtracks.
November 21, 2018

Games Localization for Arabic Cultures: An interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East – Part II

Last week we started our two-part interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. He gave us insights into his work at Ubisoft as well as the regulation board GCAM, the General Commission for Audiovisual Media in Saudi Arabia. Today he will focus on the topics of visual adaption, accent localization and perception of the brand Assassin’s Creed in the MENA region.
November 15, 2018

Games Localization for Arabic Cultures: An interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East – Part I

In this two-part interview series, we will be talking to Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. Malek is going to give us deep insights into the special conditions for localization in the different countries of the area, the cultural impact and the bureaucratic systems that need to be handled to ensure a smooth game release.
June 28, 2018
Simone Bregni Lecture

Learning Languages Through Gaming: An Interview with Dr. Simone Bregni

We talked to Dr. Simone Bregni from Saint Louis University (SLU) about how his interest in video games transformed into a part of his university language course curriculum.
June 20, 2018

Game Localization Influencer Series: Tobias Frisch

Today we have an interview with Tobias Frisch, the Executive Producer at Studio Fizbin. With the release of their newest game, Inner World: The Last Wind Monk, Frisch discusses the various languages the game was translated into and the process taken by indie developers to localize their product.
June 13, 2018
localization interview charlie harris

Game Localization Influencer Series: Charlie Harris

Charlie Harris, Head of Production at SEGA, is a veteran of the localization agency with over twenty years’ worth of experience. Watch the video to learn about SEGA’s approach to localization, targeting both Eastern and Western parts of the world and how they deal with voiceover localization as well.
June 6, 2018
localization interview björn bergstein

Game Localization Influencer Series: Björn Bergstein

Today we have an interview with Producer Bjoern Bergstein at Tivola, a publisher of apps and games for kids. Incorporating both education and fun, these games are a learning platform for kids, and localization is especially important.
May 17, 2018

Game Localization Influencer Series: Philipp Roth

For our first installment in the Game Localization Series, we have Philipp Roth, the Translation and Localization QA Manager of Perfect World Europe. With the gaming industry growing in Europe at a rate of about 8% in 2018 (Newzoo), localization is becoming an essential step to capture the largest audience possible.
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