Email problem number 3: Sending localization files via email is an organizational nightmare
If you’re sending game localization files back and forth by email, you’re asking for trouble.
It’s essential that the localization managers start work on the correct file version, and if they are receiving the file by email, there’s no way to confirm that their version is correct.
If someone sends out a last-minute email saying “Please disregard the file from 5 minutes ago, this is the correct file,” it’s all too easy for that message to go unnoticed until work has already begun.
What’s more, sending games localization files by email creates unnecessary, redundant work:
- The sender has to find the most recent version
- Attach it to the email
- Write a message (making sure they sound polite and friendly!)
- Hit send
Then, when the game’s files have been localized, the same person has to receive an email with the finished files, open it, read the message, and download the files to their final home.
There is always a risk of human error, and
email doesn’t offer the chance to double-check the file version. If someone receives a new file but forgets to download it to the repository, there is no way to tell… until there’s a problem.