Generated by Rank Math SEO, this is an llms.txt file designed to help LLMs better understand and index this website. # Altagram: Altagram is your one-stop solution for video game localization ## Sitemaps [XML Sitemap](https://altagram.com/sitemap_index.xml): Includes all crawlable and indexable pages. ## Posts - [Opening Doors to the Future: Girls’ and Boys’ Day at Altagram ](https://altagram.com/girls-and-boys-day2025/): Altagram joins Girls’ and Boys’ Day 2025, inspiring students with a behind-the-scenes look at video game localization in Berlin. - [Altagram’s How-to for Scalable Localization: Future-Proof Your Game ](https://altagram.com/altagram-how-to-for-scalable-localization/): At Altagram, we’ve mastered the mechanics of scalable localization, delivering top-tier quality localization, audio and testing solutions. - [Understanding Arabic Localization in Games: Challenges and Solutions](https://altagram.com/challenges-in-arabic-localization-altagram/): When localizing video games into Arabic, it's important to consider genre and target market. There are ca. 379.00 million Arabic speakers worldwide and 22 countries where Arabic is the official language, each with a different linguistic profile and local dialects. - [Across Worlds and Words: Celebrating Altagram’s 2024 Localization Success ](https://altagram.com/celebrating-altagrams-2024-localization-success/): As 2024 winds down, we reflect on a year filled with remarkable projects and highlights. Here are some of the major titles we’re proud to have collaborated on throughout this year! - [Challenges in Korean Game Localization ](https://altagram.com/challenges-in-korean-game-localization-altagram/): One of the most significant hurdles in localizing games for the Korean market is bridging the gap between vastly different cultural and historical contexts. We show you in the details the challenges in Korean game localization. - [Gaming for everyone: Our Inclusive Language Localization of Baldur’s Gate 3 in Brazilian Portuguese](https://altagram.com/gaming-for-everyone-our-inclusive-language-localization-of-baldurs-gate-3-in-brazilian-portuguese/): Baldur’s Gate 3 shattered records by securing the highest Metacritic score of the year, a testament to its excellence across various facets. Notably, the game stood out for its balanced approach to characterization, gameplay, and storytelling, with an emphasis on gender inclusivity. Altagram's role was pivotal in ensuring this inclusivity extended to the realm of language. - [Autism in Gaming](https://altagram.com/autism-in-gaming/): There has been a gradual rise in Autism Spectrum Disorder (ASD) visibility in both gaming and game development discussions. - [Life Is Strange: True Colors Localization Reviews](https://altagram.com/life-is-strange-true-colors-localization-reviews/): "Very good German VO. For the first time, Life is Strange is also fully available in German."  - [Giving Games a Voice, Part I: An Interview with Audio Lead, Mike Jung](https://altagram.com/giving-games-a-voice-part-i-an-interview-with-audio-lead-mike-jung/): ...that make video games great video games; while things like graphics and gameplay certainly contribute to the quality of a game, there's something else about your favourite games that cannot be measured in frame rates. Storytelling, bringing a fictional world to life and truly making it immersive, is what most developers are trying to achieve with their projects. Ever wondered what's behind the magical curtain of video game voiceovers? You're in luck, because we at Altagram have a whole in-house team of audio professionals to tell you all about it. In this series, we want to give you a look behind the scenes and tell you what it takes to become a game audio professional. - [Top 5 Alternatives to Arcades in Berlin!](https://altagram.com/top-5-alternatives-to-arcades-in-berlin/): Whether you’re an ex-pat in Berlin or just passing through, if you’re someone who enjoys communal gaming, you might have noticed that Germany doesn’t seem to have virtually any arcades. - [Decoding Gaming’s Fictional Languages](https://altagram.com/decoding-gamings-fictional-languages/): If you were to ask a gamer why it is they like playing video games, the answer would likely be that it has to do with some form of escapism: Temporarily and fully immersing themselves in a different world. Immersion is critical in great storytelling and doesn’t come out of nowhere; it needs to be created. Among other means of worldbuilding, one of the most powerful tools to create immersion in a lore, is language. - [Ghostwire: Tokyo Localization Reviews](https://altagram.com/ghostwire-tokyo-localization-reviews/): Up until its release on March 25th, we had been putting our best efforts into getting Ghostwire localized into 13 different languages, along with 8 voice-overs, more than 800 hours of testing, additional marketing material, and overall more than 2.5 million translated words! That's why we're even more excited to see, that the reviews seem to be reflecting our efforts. - [How different Generations play Games](https://altagram.com/gaming-of-different-generations/): Video games are just for kids? Definitely not in this day and age. Considering how massively video games have expanded in their approach to appeal to all age groups, and with most people having their own personal handheld computer already in their back pocket, it comes to no surprise that we are seeing an all around rise in gamer demographics. But is there a difference in gaming when it comes to different generations? Be warned, you might not leave this post with the answer you expected.Before we get into the meat and potatoes, please be aware that most of these statistics are based on research that was done in the US. - [In the Life of an Altamate – Talent Acquisition Manager](https://altagram.com/talent-acquisition-manager-expose/): Here at Altagram we strongly believe, that a business is only as good as its employees. That's why with this series of posts, we wanted to turn attention to the people that drive our company, our Altamates. This week we're continuing with Alex, who will talk to us about his life as a Talent Acquisition Manager at Altagram. - [Are we ready for the Metaverse?](https://altagram.com/are-we-ready-for-the-metaverse/): While bringing up the term “Metaverse” at a family function at most might bring up analogies about an Orwellian society, there is a lot of attention from all kinds of industries these days, focused on the next future business opportunities that might emerge from Mark Zuckerberg’s new initiative to create a hyper-immersive cyberspace. - [In the Life of an Altamate - QA Test Lead (Jin)](https://altagram.com/qa-test-lead-expose/) - [In the life of an Altamate - QA Test Lead](https://altagram.com/in-the-life-of-an-altamate-qa-test-lead/): Here at Altagram we strongly believe, that a business is only as good as its employees. That's why with this series of posts, we wanted to turn attention to the people that drive our company, our Altamates. This week we're continuing with Ingrid, who will talk to us abut her life as a QA Test Lead at Altagram. - [How People with Disabilities are changing Esports](https://altagram.com/people-with-disabilities-changing-esports/): As our social climate is constantly rapidly changing, so is the media we are collectively consuming. A big advantage of this progress is a growing awareness for demographics that the industry so far has seemed to not address, or simply leave out. As the general population of gamers is growing, the more stories we have to tell, and more work we have to do. - [In the life of an Altamate - Marketing Manager](https://altagram.com/marketing-manager-expose/): Here at Altagram we strongly believe, that a business is only as good as its employees. That's why with this series of posts, we wanted to turn attention to the people that drive our company, our Altamates. This week we're starting off with Gianluca, who's elaborating on his role as the Marketing Manager, and his overall experience working for Altagram. - [4Rs of Game Localization](https://altagram.com/4rs-of-game-localization/): Existing in a world as culturally diverse and rich in traditions as we do, there’s bound to be a plethora of characteristics that differentiate us from one another. Vernacular only being one key factor of this, two countries may speak the same native language, but can have completely different values and traditions embedded in their society. Keeping that in mind, adapting a project to its corresponding country of need is vital to avoid misunderstandings within the communities of the respective nation. Fortunately, there’s an arsenal of strategies that help guiding developers in the right direction of successful localization. - [Game culturalization](https://altagram.com/game-culturalization-blog/): We’ve talked a lot about game localization—how it works, the setup of localization projects, and file management in the localization process. Today, let’s switch to a new topic: game culturalization, which is often confused with game localization. - [How have we been dealing with COVID-19 at Altagram?](https://altagram.com/dealing-with-covid-19-altagram/): Like most companies, 2020 has brought us unexpected challenges that we have had to deal with as best as we can. Considering all the changes and struggles we have all been facing due to the COVID-19 pandemic, our thoughts are with those who are struggling both physically and mentally throughout this crisis. Few would have predicted the situation was going to blow up to these proportions, and it has been a test of resilience, adaptability, and flexibility.Fortunately for Altagram, the project-based nature of our work has always entailed a certain degree of adaptability. From one localization, testing, or audio project to the next, the resources required vary. As such, planification for these projects is always a matter of finding appropriate and available resources that we can assign to the project, managing individual schedules, and dealing with our clients’ deadlines accordingly. - [Great localization starts early! What game developers can do to ensure outstanding localization results](https://altagram.com/game-developers-ensure-outstanding-localization/): Has your company ever had a game localized and absolutely loved the results? Or, on the other side of the coin, have you and your players been less than thrilled? - [Throwback Thursday, or why we love games!](https://altagram.com/throwback-thursday/): A few months ago we launched a weekly series entitled “Throwback Thursday” on our social media. Over the course of these posts, we showcased some of the experiences we had with the games we used to play when we were kids. - [A Look Behind the Scenes at Localization Project Setup: Where the Time Goes and What Altagram is Doing to Make Things More Efficient](https://altagram.com/localization-project-setup/): If your company has ever gone through the process of having a video game localized, then you’ve probably seen that there’s a significant lag between the initial request for a quote and the project kickoff. That’s a problem: as we all know, no gamer likes lag! So where does all that time go, and what can localization agencies do to speed things up? - [Freelancer Feedback Survey](https://altagram.com/freelancer-feedback-survey/): At Altagram Group, we rely on a huge pool of 1000+ multilingual freelancers, working in 94 language pairs since 2016, to accompany us on your game’s localization journey. We have nurtured these relationships over the years, and are proud to consider ourselves a go-to establishment in terms of freelancers’ wellbeing and support. - [Why manual file management is creating a bottleneck in your game localization workflow](https://altagram.com/file-management-bottleneck-games-localization-workflow/): This is the second article in our series about the hidden inefficiencies in the game localization workflow. Our last article discussed 5 ways that email might be slowing things down in your game translation process.One of the points we mentioned there was the issues caused by sending files back and forth by email. And that brings us to this article, where we’ll look at file management practices—and how they might be causing a bottleneck in your company’s workflow. - [A message from Altagram Group in response to COVID-19](https://altagram.com/a-message-from-altagram-group-in-response-to-covid-19/): In response to the challenges created by this global health event, we’ve implemented certain contingency measures to minimize the impact on our daily operations. - [Sébastien Mazzerbo is joining Altagram Group and becomes head of our Montréal Studio (FR)](https://altagram.com/sebastien-mazzerbo-director-montreal-studio/): Altagram group is proud to welcome Sébastien Mazzerbo as our new Studio Director (Canada). - [5 Ways that Email is Killing your Game Localization Workflow](https://altagram.com/5-ways-that-email-is-killing-your-game-localization-workflow/): Email is great for one-on-one communication, but when you’re coordinating multiple stakeholders, it can be a nightmare. And game localization tends to involve many stakeholders, ranging from the project managers to the translators and on to the video game developers themselves. - [Music and Sound Design in Video Games](https://altagram.com/music-sound-design-video-games/): The Melbourne International Games Week took place on October 5th – 13th, 2019 and was jam-packed with great conferences and panels! One of them being High Score, which focused on game music composition styles. - [Localization QA: Why It Matters for Your Game](https://altagram.com/why-games-need-localization-quality-assurance/): To understand how the quality of localization can affect the success of a game, we should first think about how video games are different from other forms of media. - [Top Five Games Made in Montreal](https://altagram.com/top-games-made-in-montreal/): Dubbed a “video game Mecca”, though you may not know it, Montréal is one of the most prolific cities in the world when it comes to producing video games! It ranks 5th in the world for video game development, bested only by Tokyo, London, San Francisco, and Austin.That’s why we decided to come up with our list of the 5 best games to come out of The City of Saints.In fact, there have been so many great titles to come out of the city that we had trouble narrowing the list down to just 5! - [Motion Capture in Games - Hitchhiker Recording Session (Video)](https://altagram.com/motion-capture-games/): As motion capture technology becomes ever more prevalent in the production of a wide range of entertainment media, it is of no surprise that motion capture in video games is fast becoming an industry standard – and we saw some of the most cutting-edge usage of it this month here at the Altagram studio in Berlin. - [Top 5 Games Made in Berlin](https://altagram.com/top-five-games-made-in-berlin/): While Germany may be more known for its industrial exports, in recent years the creative industries have been flourishing, and none more so than its video game industry.So, we’ve drawn up a list of 5 of the games made here in Berlin that we like the most! - [Culturalization of Video Game Soundtracks | Interview with Pierre Langer, Managing Director & Founder of Dynamedion](https://altagram.com/culturalization-of-video-game-soundtracks-an-interview-with-pierre-langer-managing-director-founder-of-dynamedion/): Game culturalization, the process of cultural adaption, is the key to successfully launching video games in foreign markets. The main aspects are to make content suitable, understandable, and meaningful for the gamers of the targeted markets. To achieve these objectives, it is necessary to look into the five central pillars of culturalization: history, religion, ethnic and cultural tensions, geopolitical situations, and in-game elements. - [Top Ten Things to do in Montreal for Gamers](https://altagram.com/top-ten-things-to-do-in-montreal-for-gamers/): In fact, there have been over 200 video game companies operating in the city since 2016. A city with so many gaming professionals means a city full of fun stuff for gamers to do. There’s so much, we had a hard time just choosing ten. Ok, so we did a little up-up-down-down-left-right-left-right-B-A-Start and cheated a bit. Who hasn’t, right? - [Altagram Receives “Best Employers in Localization” Award](https://altagram.com/altagram-receives-best-employers-in-localization-award/): This annual award by Adaptive Globalization is in its second year. “BELA recognizes and celebrates organizations committed to making the Language Service Industry an inspiring, exciting and attractive place to work.” - [Games Localization for Arabic Cultures | Interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East - Part II](https://altagram.com/interview-malek-teffaha-ubisoft-middle-east-part-2/): If you missed the first part of the interview, you can find it here. - [Games Localization for Arabic Cultures | Interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East - Part I](https://altagram.com/interview-malek-teffaha-ubisoft-middle-east-part-1/): Malek Teffaha - [Influencers as Voice Actors | Our Recording with Lara Loft and Nerdfactory](https://altagram.com/influencers-voice-actors/): Influencers as voice actors? Is this possible? - [Christian Norton CEO of newly-established localization office Altagram Canada](https://altagram.com/christian-norton-ceo-altagram-canada/): The independent game localization and audio production group Altagram is expanding further. Privately owned by Marie Amigues, the company has recently established a third office in Montreal, Canada, with headquarters in Berlin, Germany and an Asian office in Seoul, South Korea. - [Top Five Games Made in Seoul](https://altagram.com/top-5-games-made-in-seoul/): Based in a country seeing huge growth in its video game sector, Korean game studios have been releasing big hits in the past few years. As seen in our previous post, the Top Ten Things to do in Seoul for Gamers, Koreans of all ages have been diving headfirst into gaming culture. Mostly focused on digital gaming like mobile and PC, the gaming industry has been growing at an annual rate of 4.3% (Statista). Although the most popular games by far are MMORPGs, we tried to diversify the list for all types of players to enjoy. - [Learning Languages Through Gaming | An Interview with Dr. Simone Bregni](https://altagram.com/learning-languages-through-gaming-interview-with-simone-bregni/): Everyone remembers having mandatory language classes in school, going over sentence structure, grammar and vocab. However, Simone Bregni, PhD, an associate professor of Italian at Saint Louis University (SLU), has been researching and testing out language learning lessons that involve an unusual supplementary activity: immersing yourself in some of your favorite video games. Dr. Bregni started learning English in the sixth grade in Italy, and played classics like Pong. He has always used his various interests in comic books, music and of course games to bolster his language learning process. - [Game Localization Influencer Series: Tobias Frisch](https://altagram.com/the-game-localization-influencer-series-frisch/): Today we have an interview with Tobias Frisch, the Executive Producer at Studio Fizbin. With the release of their newest game, Inner World: The Last Wind Monk, Frisch discusses the various languages the game was translated into and the process taken by indie developers to localize their product. Watch the video to see the biggest challenge in localizing a video game and hear some tips from an expert. Like and subscribe to our monthly newsletter for updates! - [Game Localization Influencer Series: Charlie Harris](https://altagram.com/the-game-localization-influencer-series-harris/): Charlie Harris, Head of Production at SEGA, is a veteran of the localization agency with over twenty years’ worth of experience. Watch the video to learn about SEGA’s approach to localization, targeting both Eastern and Western parts of the world and how they deal with voiceover localization as well. VO brings more complexity to a project, requiring voice actors, audio editing and coordination to end up with a quality product in every language. Listen as Charlie gives advice to those new to localization and reveals her favorite game. Like and subscribe to our monthly newsletter for more updates! - [Game Localization Influencer Series: Björn Bergstein](https://altagram.com/the-game-localization-influencer-series-bergstein/): Today we have an interview with Producer Björn Bergstein at Tivola, a publisher of apps and games for kids. Incorporating both education and fun, these games are a learning platform for kids, and localization is especially important. Young players will be able to grasp the game concepts better in their native language and have more fun playing the game. Watch the video below to learn more about Tivola’s approach to localizing their mobile apps. Like and subscribe to our monthly newsletter for updates! - [Game Localization Influencer Series: Philipp Roth](https://altagram.com/the-game-localization-influencer-series-roth/): For our first installment in the Game Localization Series, we have Philipp Roth, the Translation and Localization QA Manager of Perfect World Europe. With the gaming industry growing in Europe at a rate of about 8% in 2018 (Newzoo), localization is becoming an essential step to capture the largest audience possible. Perfect World’s focus is to launch games in either German, French, Italian, Russian or a combination of languages in order to do just that. Adapting cultural references can help make a game a more accessible and immersive experience for all. - [Introducing the Game Localization Series](https://altagram.com/the-game-localization-series/): We are excited to introduce the Game Localization series, bringing you an inside look into localization from gaming industry experts! A weekly installment of video interviews, this series features influencers from various studios and publishers sharing their thoughts about the importance of localization and the way it changes gaming on a global scale. While many view localization as a unique, more niche field, it is a crucial part of publishing a video game. The first episode of the series, featuring Philipp Roth of Perfect World Europe, will be out next week. Stay tuned and subscribe to our monthly newsletter for updates! - [Top Ten Things to do in Berlin for Gamers](https://altagram.com/top-ten-things-to-do-in-berlin-for-gamers/): Berlin’s diverse culture allows for anyone to find their place, and that doesn’t exclude us gamers! Beyond the museums, techno clubs and art, we can find a strong gaming community, which is one of the reasons why the Altagram team loves this city so much. Whether you live here or just traveling through, we’ve compiled a few suggestions for you if you’re on the hunt for some gaming-related fun! - [Top Ten Things to do in Seoul for Gamers](https://altagram.com/top-ten-things-to-do-in-seoul-for-gamers/): Whether you live in Korea or you finally planned a backpacking tour through Asia, Seoul is a must-see city for travelers interested in a unique culture, great food, and of course, K-pop. With so much to offer, many nerdy attractions are better known to locals and not often represented on popular tourist sites. Here is a list of 10 experiences Seoul has to offer for nerds, gamers, or anyone exploring the city. - [Our First Gaming Memories](https://altagram.com/our-first-gaming-memories/): We are excited to introduce you to our team by showcasing some of our first video game memories that made us the passionate gamers we are today. All of this through our gaming memories.We come from so many different countries and backgrounds, each influencing the types of games we got to know and love. ## Pages - [FAQs](https://altagram.com/faqs/) - [Thank you](https://altagram.com/thank-you/) - [Environmental Policy](https://altagram.com/environmental-policy/) - [Crediting Policy](https://altagram.com/crediting-policy/) - [Get a Quote](https://altagram.com/get-a-quote/) - [Open Positions](https://altagram.com/open-positions/): console.log("Message received:", e.data); - [Our Languages](https://altagram.com/our-languages/) - [What Makes Us Different](https://altagram.com/what-makes-us-different/) - [Diversity & Inclusion](https://altagram.com/diversity-and-inclusion/) - [Working at Altagram](https://altagram.com/working-at-altagram/) - [Who We Are](https://altagram.com/who-we-are/) - [Resources](https://altagram.com/resources/) - [Footer](https://altagram.com/footer/) - [Data Policy](https://altagram.com/data-policy/) - [Legal Notice](https://altagram.com/legal-notice/) - [All solutions](https://altagram.com/all-solutions/) - [Contact](https://altagram.com/contact/) - [Blog](https://altagram.com/blog/) - [Home](https://altagram.com/) ## Solutions - [Alocai](https://altagram.com/solution/alocai/): Our proprietary, AI-based, end-to-end localization solution streamlines workflows to save you time and money. - [Your Dedicated Team](https://altagram.com/solution/your-dedicated-team/): When time is of the essence, we can help you recruit and build a dedicated localization team to ensure your game is released right on schedule. - [Multimedia Localization](https://altagram.com/solution/multimedia-localization/): Beyond gaming, Altagram can localize practically any other media, from apps to graphic novels to films. - [Culturalization](https://altagram.com/solution/culturalization/): Culturalization takes localization a step further, making sure players from every culture feel right at home in your game. - [Compliance Quality Assurance (CQA)](https://altagram.com/solution/compliance-quality-assurance-cqa/): Our experienced team gives you in-depth feedback on every aspect of your game’s functionality, so you can give players an immersive, bug-free experience. - [Functional Quality Assurance (FQA)](https://altagram.com/solution/functional-quality-assurance-fqa/): Our experienced team gives you in-depth feedback on every aspect of your game’s functionality, so you can give players an immersive, bug-free experience. - [Localization Quality Assurance (LQA)](https://altagram.com/solution/localization-quality-assurance-lqa/): Our industry-leading LQA processes and native-speaking experts banish loca bugs to make sure your game shines in over 25 languages. - [Audio & Voiceover](https://altagram.com/solution/audio-and-voiceover/): Give players everywhere an immersive experience with memorable voiceovers and audio production. - [Game Localization](https://altagram.com/solution/game-localization/): Authentic, scalable localization that brings the soul of your game to a global audience. - [Quality Assurance](https://altagram.com/solution/quality-assurance/) ## Typewriters - [Game localization - we offer](https://altagram.com/typewriter/game-localization-we-offer/) - [Homepage EN test typewriter](https://altagram.com/typewriter/homepage-en-test-typewriter/) - [Homepage IT](https://altagram.com/typewriter/homepage-7/) - [Homepage ZH](https://altagram.com/typewriter/homepage-6/) - [Homepage ES](https://altagram.com/typewriter/homepage-5/) - [Homepage FR](https://altagram.com/typewriter/homepage-4/) - [Homepage KO](https://altagram.com/typewriter/homepage-3/) - [Homepage DE](https://altagram.com/typewriter/homepage-2/) - [Homepage EN](https://altagram.com/typewriter/homepage/) ## News & Events - [Meet us @ Gamescom 2026!](https://altagram.com/events/meet-us-gamescom-2026/): Gamescom 2026 is almost here, and Altagram is heading to Cologne! - [Altagram is heading to GQF!](https://altagram.com/events/altagram-is-heading-to-gqf-2026/): This June, we're joining the QA and localization community at Game Quality Forum, one of the best places in the industry to exchange ideas, explore new approaches, and meet the people driving game quality forward. - [Digital Dragons 2026](https://altagram.com/events/digital-dragons-2026/): Respawn at Digital Dragons 2026 with Altagram! - [Altagram @ MIGS 2025](https://altagram.com/events/altagram-migs-2025/): We’re excited to share that our Financial Manager, Felipe Garcia, and our QA Production Lead, Jin Ryoo will be attending MIGS 2025 – the Montreal International Game Summit in Montreal, Canada. 🇨🇦 - [Altagram @ G-STAR 2025](https://altagram.com/events/altagram-g-star-2025/): We're thrilled to announce that our COO, Balint Acsay, and Senior Localization PM, Seokjun Kim, will be attending G-Star 2025 on November 12 at BEXCO, Busan, South Korea. As Asia’s premier gaming expo, G-Star attracts over 200,000 attendees and 600 exhibitors, making it the ideal platform to connect with industry leaders and explore new opportunities in the Asian region. With our Seoul company branch, we expanded our reach to the Asian market, facilitating seamless collaborations and fostering innovation. - [Altagram at the Game Industry Conference 2025 in Poznan](https://altagram.com/events/altagram-at-the-game-industry-conference-2025-in-poznan/): We’re delighted to announce that our Director of Sales, Rafał Kurpiewski-Prusiński will be attending the Game Industry Conference (GIC) 2025, taking place from October 24–26 in Poznań, Poland. - [Altagram at Tokyo Game Show 2025](https://altagram.com/events/altagram-at-tokyo-game-show-2025/): We’re thrilled to announce that we will be attending Tokyo Game Show 2025, taking place from September 25–28 at Makuhari Messe, Tokyo. - [Meet Us at Gamescom 2025](https://altagram.com/events/meet-us-at-gamescom-2025/): We’re counting down the days to Gamescom 2025, happening August 20–22 in Cologne, and we’d love to see you there! - [Game Quality Forum 2025](https://altagram.com/events/game-quality-forum-2025/): We’re excited to be part of Game Quality Forum 2025!Our Partnership Manager, Sebastian Begemann, will be attending and is looking forward to connecting with fellow industry professionals. - [Digital Dragons 2025](https://altagram.com/events/meet-us-at-pocket-gamer-san-francisco-2025-2/): 🎮 Level Up at Digital Dragons 2025 with Altagram! - [Pocket Gamer San Francisco 2025](https://altagram.com/events/meet-us-at-pocket-gamer-san-francisco-2025/): 🎮 Join Us at Pocket Gamer San Francisco 2025! - [Let's meet @ GDC 2025](https://altagram.com/events/meet-us-at-gdc-2025/): We’re excited to attend the Game Developers Conference (GDC) from March 17-21 in San Francisco! You can find our colleagues Jared Swift (Partnership Manager) and Rafał Kurpiewski (Director of Sales) at the event. This global gathering of industry professionals is the perfect chance to connect, exchange ideas, and share our passion for game localization and cutting-edge industry innovations. - [Pocket Gamer London 2025](https://altagram.com/events/meet-us-at-pocket-gamer-london-2025/): 🎮 Join Us at Pocket Gamer London 2025! ## Press reviews - [LIVE A LIVE](https://altagram.com/press-reviews/live-a-live/): Originally released only in Japan on Super Famicom, LIVE A LIVE is being revived on Steam! Experience the legendary RPG in the same HD 2D style as OCTOPATH TRAVELER. The legend lives on! - [Stranger of Paradise: Final Fantasy Origin](https://altagram.com/press-reviews/stranger-of-paradise-final-fantasy-origin/): Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history. - [Baldur's Gate 3](https://altagram.com/press-reviews/baldurs-gate-3/): Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. We provided translation and proofreading services. - [Crisis Core Final Fantasy VII Reunion](https://altagram.com/press-reviews/crisis-core-final-fantasy-vii-reunion/): CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments. - [REMNANT II](https://altagram.com/press-reviews/remnant-ii/): REMNANT II puts survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. - [Black Myth: Wukong](https://altagram.com/press-reviews/black-myth-wukong-rw/): Black Myth: Wukong is an action RPG rooted in Chinese mythology. We had the privilege of localizing it, delivering top-tier text localization and LQA services for an epic 1.4 million words across French, Italian, German, Spanish, Polish, Russian, and Brazilian Portuguese. This action-packed localization journey released on PC, PS5, and Xbox Series X|S, ensuring an engaging and immersive experience for players worldwide, no matter their language. - [Dragon Quest Builders 2](https://altagram.com/press-reviews/dragon-quest-builders-2/): Dragon Quest Builders 2, an action RPG sandbox, is a sequel to the original Dragon Quest Builders and was published by Square Enix. Released worldwide between 2018 and 2021 for various platforms (Nintendo Switch, PlayStation4, Windows, Xbox), we contributed with translation and localization support in different languages, including German. - [Neo: The World Ends With You](https://altagram.com/press-reviews/neo-the-world-ends-with-you/): Neo: The World Ends with You, co-developed by Square Enix and h.a.n.d., is an action RPG released for Nintendo Switch, PlayStation 4 (July 2021), and Windows (September). We've been contributing to the story since 2018, providing translation and LQA support in languages like German, Spanish, French, and Italian. - [Legend of Mana](https://altagram.com/press-reviews/legend-of-mana/): Legend of Mana, a 1999 action RPG by Square Enix for PlayStation, was remastered in June 2021 (Nintendo Switch, PS4, Windows) and December 2021 (Android, iOS). Since 2018, we've been offering LQA support and translation services for multiple languages, such as Spanish and French. - [Evil West](https://altagram.com/press-reviews/evil-west/): Evil West, published by Focus Entertainment and developed by Flying Wild Hog, is a third-person shooter released on November 2022 for Windows, PS4, PS5, Xbox One, and Xbox Series X/S. Since 2022, we've been proudly providing LQA support in 12 languages - Chinese (PRC), Chinese (Traditional), Czech, English (US) Review, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Spain)​. - [Remnant: From the Ashes](https://altagram.com/press-reviews/remnant-from-the-ashes/): Remnant: From the Ashes, an action RPG developed by Gunfire Games and published by Perfect World Entertainment, was released in August 2019 on Windows, PS4, Xbox One, and Nintendo Switch. Since then, we are proudly providing voiceover and translation solutions for multiple languages, such as Portuguese, Spanish, Italian, German, and French. - [Total War: Warhammer III](https://altagram.com/press-reviews/total-warhammer-3/): Released on February 2022, developed by Creative Assembly and published by Sega, Total War: Warhammer III is a strategy game set in Games Workshop's Warhammer Fantasy universe. Since 2015, we've been providing translation solutions in languages like Portuguese, Spanish, Italian, German, and French. - [Diablo IV](https://altagram.com/press-reviews/diablo-iv/): On June 6th, Blizzard's legendary game series, Diablo, made a long-awaited comeback with the release of Diablo IV. This thrilling game is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. Our team contributed to the game's narrative by providing text, editing, and proofreading (TEP) services, as well as adapting and subtitling over 2 million words in both German and French. - [Ghostwire: Tokyo](https://altagram.com/press-reviews/ghostwire-tokyo/): Released in 2022, Ghostwire: Tokyo is an action-adventure game developed by Tango Gameworks and published by Bethesda Softworks. The game first launched on March 25, 2022, as a one-year timed exclusive for PlayStation 5 and Windows, followed by its release on Xbox Series X/S on April 12, 2023, with online streaming options available for Xbox One players. - [Life is Strange: True Colors](https://altagram.com/press-reviews/life-is-strange/): Life is Strange: True Colors is a fantastic game released on September 2021 made by Deck Nine and published by Square Enix. Since 2015 we are honorably a part of this story, contributing with voiceover and translation solutions in languages such as Portuguese, Spanish, Chinese, German, French, and Russian. ## Case studies - [How to Break the Reign: Reignbreaker’s Functional Quality Assurance Phase ](https://altagram.com/case-studies/how-to-break-the-reign-reignbreakers-functional-quality-assurance-phase/): “Clef, armed with her motorized javelins, rises to shatter the chains of oppression. Each step deeper into the Bastion reveals buried secrets, deadly guardians, and the heavy weight of hope. The path is perilous, but the reign will break—and with it, a new dawn will rise.”  - [How to Slay the Princess: Altagram’s Localization Approach to the Pristine Cut ](https://altagram.com/case-studies/how-to-slay-the-princess-altagrams-localization-approach-to-the-pristine-cut/): After captivating players worldwide, Slay the Princess by Black Tabby Games, published by Serenity Forge, returned with The Pristine Cut on October 24, 2024. This expanded edition features new content and translations in 12 languages, delivering an even richer horror adventure experience. - [Black Myth: Wukong - A Localization Journey with Altagram and Game Science](https://altagram.com/case-studies/black-myth-wukong-a-localization-journey-with-altagram-and-game-science/): After a competitive vendor selection process, Altagram emerged as the ideal choice, demonstrating superior understanding of Black Myth: Wukong's cultural nuances. Our dedication to linguistic precision and cultural authenticity made us the perfect partner for this complex project, showcasing our shared passion for video games, expert localization, and uncompromising quality. - [Life is Strange: Double Exposure - Bringing Dialogue to Life with In-Game Visuals.](https://altagram.com/case-studies/life-is-strange-double-exposure-bringing-dialogue-to-life-with-in-game-visuals/): Life is Strange: Double Exposure follows beloved character Max Caulfield, now teaching at Caledon University, as she tries to move on from the events of Arcadia Bay and Blackwell Academy. Just as Max must maneuver through two parallel worlds to investigate her best friend’s murder, Altagram’s teams were charged with delivering parallel experiences to players in multiple languages. - [Baldur's Gate 3: The Brazilian Localization Tops Steam's Early Access](https://altagram.com/case-studies/how-altagram-supported-baldurs-gate-3-in-achieving-steams-early-access-top-ranking-localization-language/): As a trailblazing leader in the world of video game development, Larian Studios has consistently raised the bar for immersive RPG experiences over the past two and a half decades. With a legacy that includes the iconic Divinity se­ries and the highly anticipated Baldur’s Gate 3, their com­mitment to crafting captivating gaming worlds is unrivaled.  ## Projects - [Echoes of Elysium](https://altagram.com/projects/echoes-of-elysium/): TIMEFRAME: January 2026SERVICES: TEPLANGUAGES: DEPLATFORM: PCVOLUME: 20.000 words - [Yerba Buena](https://altagram.com/projects/yerba-buena/): TIMEFRAME: September 2024 - April 2026SERVICES: Audio, TEP, LQALANGUAGES: FR, DE, ESES, IT, ESLA, PTBR, PL, RU, UKR, TR, AR, JA, ZH-SI, ZH-TR, KOPLATFORM: PC, Xbox, PSVOLUME: 310.000 words (all languages) - [Super Bomberman Collection](https://altagram.com/projects/super-bomberman-collection/): TIMEFRAME: June 2025 - November 2025SERVICES: TEPLANGUAGES: DE, FR, ES-ES, IT, KO, PT-BR, ZHSI, ZHTWPLATFORM: Nintendo Switch, Nintendo Switch 2, PS 5, PC, Xbox Series X/SVOLUME: 10k words (all languages combined) - [Diablo Immortal](https://altagram.com/projects/diablo-immortal/): TIMEFRAME: July 2025 - ongoingSERVICES: TEP, LQALANGUAGES:In-game: DE, ES-ES, ES-MX, FR, IT, PL, PT-BR, RU, TROut of Game: DE, ES-ES, ES-MX, FR, PL, PT-BR, PT-PT, AR, RU, TRLQA: FR, DE, ES-ES, RU, JP, ES-MX, IT, PL, ZH-TW, KR, PT-BR, TRPLATFORM: iOS, Android, PCVOLUME: TEP: 3.3 million words (all languages combined)​LQA: 10,000 hours (all languages combined) - [Overwatch](https://altagram.com/projects/overwatch/): TIMEFRAME: July 2025 - ongoingSERVICES: TEP, VOLANGUAGES:In-game: DE, ES-ES, ES-MX, FR, IT, PL, PT-BR, RUOut of Game: DE, ES-ES, ES-MX, FR, PL, PT-BR, PT-PT, AR, RU, TRVO: DE, ES-ES, ES-MX, IT, PL, PT-BR, RUPLATFORM PC, PS5, Xbox Series X|S, Nintendo Switch 2​, PS4, Xbox One, Nintendo SwitchVOLUMETEP: 5.1 Million words (all languages combined)​VO: 6590 lines per language - [Hearthstone](https://altagram.com/projects/hearthstone/): TIMEFRAME: July 2025 - ongoingSERVICES: TEP, VOLANGUAGES:In-game: DE, ES-ES, ES-MX, FR, IT, PL, PT-BR, RU​Out of Game: AR, DE, ES-ES, ES-MX, FR, PL, PT-BR, RU, TRVO: DE, ES-ES, ES-MX, FR, IT, PL, PT-BR, RUPLATFORM: PCVOLUME:TEP: Over 3.3 million words (all languages combined)VO: 3340 Lines per language - [World of Warcraft](https://altagram.com/projects/world-of-warcraft/): TIMEFRAME: July 2025 - ongoingSERVICES: TEP, VOLANGUAGES:In-game: DE, ES-ES, ES-MX, FR, IT, PT-BR RU​Out of Game: AR, DE, ES-ES, ES-MX, FR, IT, PL, PT-BR, TR​VO: DE, ES-ES, ES-MX, FR, IT, PT-BR RUPLATFORM: PCVOLUME:TEP: Over 14 million words (all languages combined)​VO: 7560 Lines per language - [Calyx](https://altagram.com/projects/calyx/): TIMEFRAME: 2025 June - 2026 JanuarySERVICES: TEP, LQALANGUAGES: FR, DE, IT, JA, KO, ZHSI, PT-BR, RU, ESESPLATFORM: PCVOLUME: 14K words, 16 hours LQA (all languages) - [Death Howl](https://altagram.com/projects/death-howl/): TIMEFRAME: January 2025 - January 2026SERVICES: TEP, LQALANGUAGES: ZHSI, DA, FR, DE, JA, PTBR, RU, ESES, PLPLATFORM: PC, PS, XboxVOLUME: 183.200 words - [Constance](https://altagram.com/projects/constance/): TIMEFRAME: September 2025 - November 2025SERVICES: Text LocalizationLANGUAGES: EN, FR, DE, ES-ES, PT-BR, IT, PL, JA, KO, ZH-SI, ZH-TR, RU, UKR, TR, THPLATFORM: PC, Xbox, PSVOLUME: 214,700 words in total (all languages) - [The Berlin Apartment](https://altagram.com/projects/the-berlin-apartment/): TIMEFRAME: April 2024 - November 2025SERVICES: TEP, VOLANGUAGES: EN, FR, ES-ES, PT-BR, IT, PL, JA, KO, ZH-SI, ZH-TR, RU, UKR, TR, THPLATFORM: PC, Xbox, PSVOLUME: 367,500 words (all languages) + 32 hours of Audio (EN) - [Sonic Rumble](https://altagram.com/projects/sonic-rumble/): TIMEFRAME: July 2024 - ongoingSERVICES: Text Localization, MTPE, LQALANGUAGES: EN, ES-MX, PT-BR, ID, FR, IT, DE, ES-ES, PT-PT, TH, VI, MS, NL, TR, PL, RU, AR, HE, ZH-SI, ZH-TW, KOPLATFORM: PC, iOS, AndroidVOLUME: +3 million words (all languages)​, +2400 hours LQA (all languages) - [Isopod: A Webbed Spin-off](https://altagram.com/projects/isopod-a-webbed-spin-off/): TIMEFRAME: June 2024 - October 2025SERVICES: TEPLANGUAGES: ZH-SI, FR, DE, JA, PT-BR, RU, ES, UKPLATFORM: PCVOLUME: 11k words (all languages combined) - [PAX DEI](https://altagram.com/projects/pax-dei/): TIMEFRAME: February 2023 - October 2025SERVICES: Text LocalizationLANGUAGES: EN> DE, ES, FR, PLPLATFORM: PCVOLUME: over 560k words (all languages combined) - [Sword of the Sea](https://altagram.com/projects/sword-of-the-sea/): TIMEFRAME: May 2025 - August 2025SERVICES: TEPLANGUAGES: DE, ES-ES, FR, IT, JP, KO, PT-BR, RU, ZH-SI, ZH-TRPLATFORM: PC, PS5VOLUME: 40k words (all languages combined) - [Heroes of Mount Dragon](https://altagram.com/projects/heroes-of-mount-dragon/): TIMEFRAME: January 2025 - June 2025SERVICES: TEP, LQALANGUAGES: DE, ES-ES, IT, JA, KO, PT-BR, ZH-SIPLATFORM: PCVOLUME: 120k words (all languages combined), 250 hours LQA testing (all languages combined) - [The Alters](https://altagram.com/projects/the-alters/): TIMEFRAME: January 2024 - June 2025SERVICES: TEP, LQALANGUAGES: EN> JA, KO, ZH-SIPLATFORM: PC, PS 5, Xbox X|SVOLUME: 850k words (all languages combined), 560 LQA (all languages combined) - [Sunderfolk](https://altagram.com/projects/sunderfolk/): TIMEFRAME: December 2024 - January 2025SERVICES: TEP, VOLANGUAGES: FRPLATFORM: PC, Nintendo Switch, PS 5, Xbox X|SVOLUME: 175k words, 75 VO hours - [Reignbreaker](https://altagram.com/projects/reignbreaker/): TIMEFRAME: January - March 2025SERVICES: TEP, FQALANGUAGES: FR, DE, ES-ES, JA, PL, PT-BR, RU, TR, UA, ZH-SIPLATFORM: PCVOLUME: 175K words (all languages combined), 1200 hours testing - [Karma: The Dark World](https://altagram.com/projects/karma-the-dark-world/): TIMEFRAME: April 2023 - September 2023SERVICES: TEP LANGUAGES: ZH-SI > EN-US PLATFORM: PC, Nintendo Switch, PS 5, PS 4, Xbox One, Xbox Series X/SVOLUME: 40K words - [Centum](https://altagram.com/projects/centum/): TIMEFRAME: May 2024 - February 2025SERVICES: Text Localization, LQALANGUAGES: FR, ES-LATAM, PT-BR, ZH-SI, ZH-TRPLATFORM: Nintendo Switch, PS 4, PS 5, Xbox Series X/SVOLUME: 300k words (all languages combined), 160 hours LQA testing (all languages combined) - [Grimoire Groves](https://altagram.com/projects/grimoire-groves/): TIMEFRAME: February 2025SERVICES: Text LocalizationLANGUAGES: FR, ES-ES, PTPLATFORM: Nintendo Switch, PCVOLUME: 52k words (all languages combined) - [BEHEMOTH](https://altagram.com/projects/behemoth/): TIMEFRAME: July 2024 - November 2024SERVICES: TEP, LQALANGUAGES: FR, DE, IT, JA, KO, PT-BR, ES-MX, ES-ESPLATFORM: PS5, PCVOLUME: 400k words (all languages combined), 1000 hours LQA testing (all languages combined) - [Hyper Light Breaker](https://altagram.com/projects/hyper-light-breaker/): TIMEFRAME: December 2024SERVICES: LQALANGUAGES: ES-ES, IT, PT-BRPLATFORM: PCVOLUME: 64 hours LQA testing (all languages combined) - [Lonely Mountains: Snow Riders](https://altagram.com/projects/lonely-mountains-snow-riders/): TIMEFRAME: June 2024 - January 2025SERVICES: TEP, FQALANGUAGES: ZH-SI, FR, IT, JA, KO, PL, PT-BR, RU, ES-ES, TRPLATFORM: PC, Xbox Series X|SVOLUME: 50k words (all languages combined), 7k hours testing - [Warhammer 40,000: Space Marine 2](https://altagram.com/projects/warhammer-40000-space-marine-2-2/): TIMEFRAME: Sept 2024 - Sept 2024SERVICES: VOLANGUAGES: DEPLATFORM: PC, PS5, Xbox Series X|SVOLUME: 15,000 lines, 288 characters and 160 hours of recording - [Dragon Quest III: HD-2D Remake](https://altagram.com/projects/dragon-quest-iii-hd-2d-remake/): TIMEFRAME: Jun 2023 - Nov 2024SERVICES: TEP, LQA SupportLANGUAGES: DE, ES-ES, ES-MX, FR, ITPLATFORM: PC, PS5, Xbox Series X|S, Nintendo SwitchVOLUME: 600k words (all languages combined), 800 hours LQA Support (all languages combined) - [Life Is Strange: Double Exposure](https://altagram.com/projects/life-is-strange-double-exposure/): TIMEFRAME: Oct 2023 - Nov 2024SERVICES: TEP, VOLANGUAGES: TEP: ES-MX, KO, PT-BR, RU, ZH-SI, ZH-TW VO: DE, FRPLATFORM: PC, PS5, Xbox Series X|S, Nintendo SwitchVOLUME: 1 million words (all languages combined), 256 hours of recording - [Slay the Princess: The Pristine Cut](https://altagram.com/projects/slay-the-princess-the-pristine-cut/): TIMEFRAME: Jun 2024 - Nov 2024SERVICES: TEP, LQALANGUAGES: ZH-TW, ES-ES, DE, JA, KO, PT-BR, RU, ES-LA, ZH-CN, FR, IT, PLPLATFORM: PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo SwitchVOLUME: 2.7 million words (all languages combined), 2080 hours LQA (all languages combined) - [The Coma 2B: Catacomb](https://altagram.com/projects/the-coma-2b-catacomb/): TIMEFRAME: Apr 2024 - Oct 2024SERVICES: TEPLANGUAGES: DE, FR, RUPLATFORM: PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo SwitchVOLUME: 170k words (all languages combined) - [Romancing SaGa 2: Revenge of the Seven](https://altagram.com/projects/romancing-saga-2-revenge-of-the-seven/): TIMEFRAME: Aug 2023 - Oct 2024SERVICES: TEP, LQA SupportLANGUAGES: DE, ES-ES, FRPLATFORM: PC, PS5, PS4, Nintendo SwitchVOLUME: 600k words (all languages combined), 800 hours LQA Support (all languages combined) - [The Casting of Frank Stone](https://altagram.com/projects/the-casting-of-frank-stone/): TIMEFRAME: May 2024 - Aug 2024SERVICES: LQALANGUAGES: DE, ES-ES, ES-LA, FR, IT, JA, KO, PL, PT-BR, RU, TH, TR, ZH-SI, ZH-TWPLATFORM: PS5, PC, Xbox Series X|SVOLUME: 5200 hours LQA (all languages combined) - [Black Myth: Wukong](https://altagram.com/projects/black-myth-wukong-3/): TIMEFRAME: 2023 - 2024SERVICES: TEP, LQALANGUAGES: FR, IT, DE, ES, PL, RU, PT-BRPLATFORM: PC ,PS5, Xbox Series X|SVOLUME: 1.4 million words (all languages combined) - [The Invincible](https://altagram.com/projects/the-invincible/): TIMEFRAME: Jun 2023 - Aug 2024SERVICES: TEP, LQA SupportLANGUAGES: ZH-SIPLATFORM: PC ,PS5, Xbox Series X|SVOLUME: 80k words, 80 hours LQA - [Worlds of Aria](https://altagram.com/projects/worlds-of-aria/): TIMEFRAME: May 2024 - Sep 2024SERVICES: FQAPLATFORM: PS5, PC, Xbox Series X|S, Nintendo SwitchVOLUME: 600 hours - [Frostpunk 2](https://altagram.com/projects/frostpunk2/): TIMEFRAME: Nov 2023 - Nov 2024SERVICES: TEP, LQALANGUAGES: EN Review, DE, ES-ES, FR, IT, JA, KO, PL, PT-BR, RU, TR, UK, ZH-SI, ZH-TWPLATFORM: PC, PS5, Xbox Series X|SVOLUME: 3.6 million words approx (all languages combined), 4600 hours LQA (all languages combined) - [Creatures of Ava](https://altagram.com/projects/creatures-of-ava/): TIMEFRAME: May 2024 - Jul 2024SERVICES: TEP, VO, LQALANGUAGES: TEP: DE, ES-ES, FR, JA, PL, PT-BR, RU, ZH-SI VO: EN (trailer)PLATFORM: PS5, PC, Xbox Series X|SVOLUME: 400k words (all languages combined), 800 hours FQA - [Conscript](https://altagram.com/projects/conscript/): TIMEFRAME: Feb 2024SERVICES: VOLANGUAGES: DEPLATFORM: PC, iOS, Linux PS 5, PS 4, Xbox Series X|S, Xbox One, Nintendo SwitchVOLUME: 610 words, 329 lines, 5 roles - [Clash of Clans](https://altagram.com/projects/clash-of-clans/): TIMEFRAME: 2016 - PresentSERVICES: LQELANGUAGES: AR, DA, DE, ES, FA, FI, FR, HE, ID, IT, JP, KO, MS, NL, NO, PL, PT-BR, RU, SV, TH, TR, VI, ZH-SI, ZH-TRPLATFORM: iOS, AndroidVOLUME: 8900 hours (all languages combined) - [Discord](https://altagram.com/projects/discord/): TIMEFRAME: 2018 - PresentSERVICES: TEPLANGUAGES: EN-UK, BG, CS, DA, DE, EL, ES-ES, FI, FR, HI, HU, HR, IT, JP, KO, LT, NL, NO, PL, PT-BR, RO, RU, SV, IND, AR, TH, TR, UK, VI, ZH-SI, ZH-TRPLATFORM: PC, iOS, Android, LinuxVOLUME: 2.5 million words (all languages combined) - [V4](https://altagram.com/projects/v4/): TIMEFRAME: 2020 - PresentTITLE: V4SERVICES: TEPLANGUAGES: DE, FR, RUPLATFORM: iOS, AndroidVOLUME: 6 million words (all languages combined) - [The Walking Dead: Saints & Sinners – Chapter 2: Retribution](https://altagram.com/projects/the-walking-dead-saints-sinners-chapter-2-retribution/): TIMEFRAME: Feb 2021  - Mar 2023SERVICES: TEP, LQALANGUAGES: DE, ES, FR, IT, JA, KO, PT-BR, RU, ZH-SIPLATFORM: VR, PC, PS4, PS5, Meta Quest 2VOLUME: 1.1 million words, 800 LQA hours (all languages combined) - [Stranger of Paradise: Final Fantasy Origin](https://altagram.com/projects/stranger-of-paradise-final-fantasy-origin/): TIMEFRAME: 2021 - 2023SERVICES: TEPLANGUAGES: DEPLATFORM: PC, PS5, PS4, Xbox Series X|S, Xbox OneVOLUME: 100k words - [Smile For Me](https://altagram.com/projects/smile-for-me/): TIMEFRAME: July 2022 - April 2023TITLE: Smile for MeSERVICES: TEP, LQALANGUAGES: DE, ES-ES, FR, JA, KO, PT-BR, RU, ZH-SI, ZH-TRPLATFORM: PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo SwitchVOLUME: +300k words, +800 hours testing (all languages combined) - [Remnant 2](https://altagram.com/projects/remnant-2/): TIMEFRAME: Jan 2023 - PresentSERVICES: TEP, VOLANGUAGES:TEP: IT, ES-ES, ZH-SI, JA, KO,PT-BR VO: IT, ES-ES, ZH-SI, DE, FRPLATFORM: PC, PS5,  Xbox Series X|SVOLUME: 750k words (all languages combined), 1050 recording hours (all languages combined) - [Dead by Daylight](https://altagram.com/projects/dead-by-daylight/): TIMEFRAME: November 2022 - November 2024SERVICES: LQALANGUAGES: DE, ES-ES, ES-LA, PT-BR, PL, TR, RU, TH, KO, JA, ZH-SI, ZH-TWPLATFORM: PC, iOS, Android, PS5, PS4, Xbox Series X|S, Xbox OneVOLUME: 5200 LQA hours (all languages combined) - [Baldur's Gate 3](https://altagram.com/projects/baldurs-gate-3/): TIMEFRAME: 2021-2024SERVICES: TEPLANGUAGES: PT-BRPLATFORM: PC, PS5VOLUME: 3 million words - [Asterigos: Curse of the Stars](https://altagram.com/projects/asterigos-curse-of-the-stars/): TIMEFRAME: May 2022 - Mar 2023SERVICES: TEP, LQALANGUAGES: FR, DE, IT, JP, KO, PT-BR, RU, ES-ESPLATFORM: PC, PS4, PS5, Xbox Series X|S, Xbox OneVOLUME: 2.2 million words approx., 184 LQA hours (all languages combined) - [Albion Online](https://altagram.com/projects/albion-online/): TIMEFRAME: 2022 - PresentSERVICES: TEP, LQALANGUAGES: AR, ID, IT, JA, TR, ZH-TRPLATFORM: PC, MobileVOLUME: +7 million words, +380 hours testing - [Laika: Aged Through Blood](https://altagram.com/projects/laika-aged-through-blood/): TIMEFRAME: April 2023 - September 2023SERVICES: TEP, FQALANGUAGES: FR, DE, ES-ES, JA, KO, ZH-SIPLATFORM: PC, PS5, Xbox Series X|SVOLUME: 185k words (all languages combined), 640 hours FQA - [Long Gone Days](https://altagram.com/projects/long-gone-days/): TIMEFRAME: July 2023 - October 2023SERVICES: TEP, LQALANGUAGES: DE, ES-LA, FR, PT-BR, RU, ZH-TRPLATFORM: PC, PS4, PS5, Xbox Series X|S, Xbox One, Nintendo SwitchVOLUME: +550k words, +400 hours testing (all languages combined) - [Viewfinder](https://altagram.com/projects/viewfinder/): TIMEFRAME: March 2023 - November 2023SERVICES: TEP, LQALANGUAGES: AR, DE, ES-ES, ES-LA, FR, IT, JA, KO, PT-BR, RU, ZH-SIPLATFORM: PC, PS4, PS5VOLUME: 185k words (all languages combined) - [Chernobylite](https://altagram.com/projects/chernobylite/): TIMEFRAME: 2020-2022SERVICES: TEP, LQALANGUAGES: DE, ES-ES, FR, IT, JA, PL, PT-BR, RU, ZH-SIPLATFORM: PC, PS4, PS5, Xbox Series X|S, Xbox OneVOLUME: 1.35 million words, 2320 LQA hours (all languages combined) - [Live a Live](https://altagram.com/projects/live-a-live/): TIMEFRAME: January 2021 - February 2023SERVICES: TEP, LQA SupportLANGUAGES: FR, DE, ES-ES, ITPLATFORM: PC, PS4, PS5, Nintendo SwitchVOLUME: 300k words (all languages combined), 630 hours LQA Support (all languages combined) - [Remnant: From the Ashes](https://altagram.com/projects/remnant-from-the-ashes/): TIMEFRAME: 2019 - PresentSERVICES: TEP, VOLANGUAGES: FR, IT, DE, ES, PT-BR​​PLATFORM: PS4, Xbox One, PC​ ​VOLUME: 151.000 words - [Total War Series](https://altagram.com/projects/total-war-series/): TIMEFRAME: 2015 - PresentTITLES: Total War: Warhammer III​Total War Saga: Troy​Total War: Three Kingdoms​Total War Saga: Thrones of Britannia​Total War: Warhammer II​Total War: Warhammer​Total War: Rome 2​(+ all DLCs)SERVICES: TEPLANGUAGES: FR, IT, DE, ES-ES, PT-BR​PLATFORM: PC ​VOLUME: 18 million words (all languages combined) - [Life Is Strange Series](https://altagram.com/projects/life-is-strange-series/): TIMEFRAME: 2015 - PresentTITLES:Life is Strange: True Colors ​Life is Strange 2 ​Life is Strange Mobile​Life is Strange​SERVICES: TEP, VOLANGUAGES: RU, PT-BR, ES-MX, ZH-SI, DE, FR​PLATFORM: PS5, Xbox Series X/ S, PC, Nintendo Switch, PS4, Xbox One, Xbox 360, PS3 ​VOLUME: 1 million words - [Ghostwire: Tokyo](https://altagram.com/projects/ghostwiretokyo/): TIMEFRAME: 2019 - 2021SERVICES: TEP, VO, LQALANGUAGES:TEP: JA>EN US, EN > DE, ES-ES, FR, IT, AR, PL, RU, KO, PT-BR, ZH-CN, ZH-TW​VO: FR, DE, IT, PL, PT-BR, RU, ES-ES, ​ES-MXLQA: DE, ES, FR, IT, AR, PL, RU, JA, KO, PT-BR, TR, ZH-CN, ZH-TWPLATFORM: PC, PS4, PS5, Xbox One, Xbox Series X/SVOLUME: 3.5 million words (all languages combined), 10000 hours LQA (all languages combined) - [Planet of Lana](https://altagram.com/projects/planet-of-lana/): TIMEFRAME: 2022 - PresentSERVICES: FQA, ТЕР, LQALANGUAGES:TEP: AR, ZH-CN, ZH-TW, FR, FI, DE, IT, JP, KO, PT-BR, RU, ES-ES, UK, CS, DA, NL, EL, HU, NO, PL, PT-PT, RO, TRPLATFORM: PC, PS5, PS4, Xbox X/S, NXVOLUME: 400+ testing hours - [Diablo IV](https://altagram.com/projects/diablo-iv/): TIMEFRAME: 2022 - 2023SERVICES: TEP, Adaptation, SubtitlingLANGUAGES: DE, FRPLATFORM: PC, PS4, PS5, Xbox One, Xbox Series X/SVOLUME: 2 million words ## Blocks - [Events CTA](https://altagram.com/?oxy_user_library=events-cta) ## - [Dynamic Case Studies Section - In Individual Solution](https://altagram.com/?p=32262) - 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