Looking at the Future
What exactly these big tech giants are planning to do with the Metaverse budget, nobody really knows. Most of the companies with a genuine interest in investing in a new 3D cyberspace are rather vague about what has been done so far. If that is intentional or not, is hard to say.
Since there is still a definite question over the
relevance and cultural significance of the Metaverse, the concept itself being difficult to understand, and companies not expressing their visions clearly enough, there is a lot of education still to be done before the Metaverse becomes
scalable and digestible for the normal consumer. There is however a current undeniable financial interest, that is indicating a
massive inevitable change in the way we will be consuming media in the upcoming decade.
Another great impact on people’s lives that the Metaverse could provide is a new experience of the self and the body, especially for people living with disabilities. In the Metaverse, you are not bound to the limitations of your physical body. Since you are creating your own Avatar, you’re given the chance to pose as anything you’d like. Tired of your human shell? Try on a purple alien skin. Going by foot is too slow? How about a Jetpack! While it can be beneficial for some people, that nobody can actually make out the physical qualities of a person in the Metaverse, it’s less so about hiding your identity and more so about
finally leveling the playing field for everybody. Accessibility is a big topic not only in the gaming industry but in almost all aspects of life.
The Metaverse, by being an all-accessible platform, could help people master daily tasks independently, that they weren’t able to do before. Attending highly immersive concerts, events and meetings could offer a
real revolution for people, who oftentimes had to be exempt from taking part in physically/socially straining activities or felt too uncomfortable being in public because of their identity. The Metaverse will have to work on a lot more than 3D Avatars, however, to make sure things remain relatively equal in the digital world. If you’re interested in reading up more about the possibilities that video games are opening for people with disabilities, you can read our last blog post
by following this link.
Alocai - Efficient AI Localization
One thing in this inevitable change is for sure; The progress of moving towards a Metaverse will
connect us globally more than ever before. There’s not only going to be a new dimension of entertainment, but also an
immeasurable abundance of new content, waiting to be consumed by people across the world. More important in that instance, is making sure that content is
accessible to everyone,
no matter what language they speak.
Just like it has been the case for other forms of media like film and games, proper localization takes its time and a lot of money to be readily available, especially when looking at a new proportion of media consumption that promises such a vast variety of entertainment. We can already barely keep up translating the copious amounts of content that can be found online, often making localized versions of media a testimony of how popular it is. We at Altagram recognized the need for a quicker, more cost-effective way to have your content localized, and answered with our
own proprietary in-house software, Alocai.