As 2024 winds down, we reflect on a year filled with remarkable projects and highlights. Our localization work spanned diverse game genres, from survival strategy in Frostpunk 2 and sci-fi action in Space Marine 2, to mythological RPG storytelling in Black Myth: Wukong, psychological horror in Slay the Princess: The Pristine Cut, emotionally driven narratives in Life is Strange: Double Exposure, and the nostalgic adventure of Dragon Quest III HD-2D Remake. By ensuring culturally authentic and linguistically precise translations, voiceover, and QA solutions, we helped these narrative-driven games expand their global reach—reflected in the outstanding success and positive reception they received worldwide.
Here are some of the major titles we’re proud to have collaborated on throughout this year:
Frostpunk 2 – Braving the Ice in 13 Languages
Our team provided multilingual localization and LQA for Frostpunk 2, covering 13 languages along with an English review. This expanded global access while preserving the game’s emotional intensity, reinforcing 11 bit studios’ reputation for narrative-driven experiences.
Upon its release, Frostpunk 2 sold over 350,000 copies within four days, recouping its development and marketing costs. The game received favorable reviews, earning a 71% positive rating on Steam. It went on to win Best Sim/Strategy Game at The Game Awards 2024 and was nominated for PC Game of the Year at the Golden Joystick Awards.
Source: Wikipedia
Warhammer 40,000: Space Marine 2 – Epic German VO Execution
We delivered outstanding German voice-over for Space Marine 2, ensuring Warhammer’s gritty universe resonated with intensity and authenticity. Our voiceover solutions brought the game’s iconic battles and fierce characters to life, enhancing its immersive experience for German-speaking players, with 160 hours of recording and 42 actors involved.
As Newzoo reported, “The game became a critical and financial success, selling 2.5 million copies in its first month and becoming the most-played Warhammer game on Steam ever upon its anticipated release.”
Black Myth: Wukong – A Culturalization Triumph
Black Myth: Wukong is an action RPG rooted in Chinese mythology. We had the privilege of collaborating with publisher Game Science, delivering top-tier text localization and LQA services for a epic 1.4 million words over 10 months and across languages including French, Italian, German, Spanish, Polish, Russian, and Brazilian Portuguese. Our recent Turkish language addition further broadens the game’s reach, connecting it with Turkish-speaking players worldwide.
Upon its release, Black Myth: Wukong set a record for single-player games on Steam, achieving over 2.2 million concurrent players. It sold approximately 4.5 million copies on its launch day for PC and PS5, earning an "Overwhelmingly Positive" rating on Steam and a score of 81 on Metacritic.
Additionally, it took home the prestigious Ultimate Game of the Year award at the Golden Joystick Awards, surpassing many highly anticipated titles.
If you are curious to read more about the localization processes behind this game, take a look at our Case Study, detailing how we tackled a vast array of culturalization questions bringing Black Myth: Wukong to a multilingual release.
Slay the Princess: The Pristine Cut – 12 Languages, One Polished Tale
We collaborated with Black Tabby Games on Slay the Princess: The Pristine Cut, providing comprehensive text localization and LQA services for over 2.7 million words across 12 languages, including French, Italian, German, Spanish (Spain), Spanish (Latin America), Korean, Japanese, Traditional Chinese, Simplified Chinese, Brazilian Portuguese, Russian, and Polish. Following its English release last year, the game sold an additional 500,000 copies, becoming a fan favorite.
Players have praised its distinctive storytelling and atmospheric depth, often highlighting how the localization captured the game’s intricate narrative details across languages like Chinese. Discover more about their feedback and the cultural and linguistic challenges we navigated during this project in our Case Study: How to Slay the Princess: Altagram's Localization Approach to the Pristine Cut.
Life is Strange: Double Exposure – A Heartfelt Narrative in 5 Languages
Partnering with Square Enix, we brought this emotional journey to life with voiceover in German and French, plus localization in five languages. Life is Strange: Double Exposure was released for PlayStation 5, Windows, and Xbox Series X/S on October 29, 2024, with a Nintendo Switch version following on November 19, 2024.
According to estimates from Gamalytic, the game has sold approximately 95,300 copies on Steam, with a revenue of around $4.3 million. At The Game Awards 2024, the 2015 sequel was nominated in two categories:
- Best Performance: Hannah Telle, reprising her role as Max Caulfield, received acclaim for her portrayal.
- Games for Impact: The game was recognized for its meaningful narrative and emotional depth.
The game received positive reviews for its compelling branching storyline and character development, with press outlets praising the seamless localization that preserved its emotional depth, particularly in the German voice-over. Learn more about our localization process in our Case Study on the title: Life is Strange: Double Exposure - Bringing Dialogue to Life with In-Game Visuals.
Dragon Quest III HD-2D Remake
Our collaboration with Square Enix saw us as well localizing Dragon Quest III HD-2D Remake, delivering text localization and LQA services across 5 languages.
Upon its release on November 14, 2024, for Nintendo Switch, PlayStation 5, Windows PC, and Xbox Series X, the game received positive reviews for its faithful recreation of the original, enhanced with modern visuals in HD-2D style. The game has surpassed 2 million units in worldwide shipments and digital downloads, making it one of Square Enix's best-selling remakes to date.
Source: Resetera
Localization as a Success Factor
Localization goes beyond translating words—it’s about cultural adaptation that shapes how stories resonate with players around the globe. In 2024, we delved deep into text-driven game genres featuring intricate scripts, engaging character interactions, and richly developed plots.
As we look ahead, we remain dedicated to bridging cultures through expertly crafted stories and enhancing player experiences worldwide. Thank you for being part of our journey this past year—here’s to setting even greater milestones in 2025!