Welcome to our blog! Here you can see what Altagram is all about and learn more about localization within the video game industry. From gaming news to a behind the scenes look into our office life, we've got you covered. To learn more, check out the posts below and subscribe to our monthly newsletter for updates!
With the advent of home consoles in the late 70s, there was a shift in the approach to audio production for games. The increase in storage space and processor capacity allowed developers to incorporate more elaborate musical pieces into their craft. In return, music has become a staple of any immersive gaming experience.
Video games are a highly complex storytelling medium. Due to their interactive nature, they need extra care when it comes to creating the best user experience for your players. It’s tricky work—but why?
As motion capture technology becomes ever more prevalent in the production of a wide range of entertainment media, it is of no surprise that motion capture in video games is fast becoming an industry standard – and we saw some of the most cutting-edge usage of it this month here at the Altagram studio in Berlin.
While Germany may be more known for its industrial exports, in recent years the creative industries have been flourishing, and none more so than its video game industry.
So, we’ve drawn up a list of 5 of the games made here in Berlin that we like the most!
We interviewed the video game composer and expert Pierre Langer, founder and managing director of Dynamedion based in Mainz, Germany. Pierre will tell us more about his internationally renowned company, the video game music business, and the culturalization process of video game soundtracks.
If you’re on the lookout for what’s up and coming in the world of gaming, it won’t take you too long to find out that Montreal is one of the biggest gaming cities in the world. In fact, there have been over 200 video game companies operating in the city since 2016. A city with so many gaming professionals means a city full of fun stuff for gamers to do.
Last week we started our two-part interview with Malek Teffaha, Head of Localization and Communication at Ubisoft Middle East. He gave us insights into his work at Ubisoft as well as the regulation board GCAM, the General Commission for Audiovisual Media in Saudi Arabia. Today he will focus on the topics of visual adaption, accent localization and perception of the brand Assassin’s Creed in the MENA region.
Altagram is expanding! We are delighted to announce the creation of a new subsidiary in Montreal, Canada. With the new office, Altagram’s goal is to ensure high-quality localization in additional time zones by covering the North American market and to meet the fast-growing demand for LQA services.
We are excited to introduce you to our team by showcasing some of our first video game memories that made us the passionate gamers we are today. We come from so many different countries and backgrounds, each influencing the types of games we got to know and love.